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LEVEL DESIGN "CHRONICLES GAME"

Level Design__Wesley Soares
Hud Design___ Marcelo Bambirra
Modeling 3D__ Wesley Soares
Environment Concept__Rosi Mota
Textures___ Lucas Dias, Wesley Soares
Unity Environment___Augusto Godinho
Unity Construct and Deconstruct Code___Augusto Godinho
Character Design__ Leonardo Romão
Digitl Colors__ Wesley Soares, Rosi Mota

Catedral Stage Sheet

Catedral Stage Sheet

Catedral Stage "Base Model"

Catedral Stage "Base Model"

Catedral Stage_ Environment "Color Test"

Catedral Stage_ Environment "Color Test"

Catedral Stage_ Traps

Catedral Stage_ Traps

Catedral Stage_ Environment

Catedral Stage_ Environment

Catedral Stage_ Deconstruct

Catedral Stage_ Deconstruct

Catedral Stage_ Construct

Catedral Stage_ Construct

HUD_ PV + PE + Chronic Attack

HUD_ PV + PE + Chronic Attack

HUD_ PV + Full PE + Full Chronic Attack

HUD_ PV + Full PE + Full Chronic Attack

Catedral Stage_HUD

Catedral Stage_HUD